Dynamic Extension of Go Programs with Runtime Plugins
Contents
- What are Go runtime plugins?
- A Basic Example
- Real-World Scenarios for Go Runtime Plugins
- Potential Drawbacks
- Alternatives to Go Runtime Plugins
- Conclusion
What are Go runtime plugins?
In Go, runtime plugins are dynamic libraries that are loaded into a running program at runtime. These plugins can provide additional functionality to the program, and they are typically compiled as separate binaries that are then loaded by the main program when needed.
To create a runtime plugin, you'll first need to define an interface that specifies the methods that the plugin should implement. The main program will use this interface to communicate with the plugin and access its functionality.
Next, you'll need to write the plugin itself. This will typically involve implementing the methods defined in the interface, as well as any other logic or functionality that the plugin needs to perform its task.
Once you've written the plugin, you'll need to build it as a dynamic library. In Go, this is done using the go build
command with the -buildmode=plugin
flag.
To load the plugin at runtime, you'll use the plugin
package in the Go standard library. This package provides functions that allow you to open the plugin, retrieve symbols from it (such as functions or variables), and use these symbols to access the plugin's functionality.
A Basic Example
In this section, we'll walk through the process of creating a simple plugin system in Go that performs text transformations. Specifically, we'll create plugin that can uppercase text.
To get started, let's set up a basic Go project. Here are the steps you'll need to follow:
- Create a new folder for your project.
- Initialize a Go project by running
go mod init <package_name>
. For example, you might usego mod init github.com/otherlandlabs/plugin-test
as your package name. - Let's define our interface that plugin must adhere to:
// plugins/transformer/text_transformer.go
package transformer
// The Text interface defines the methods that a plugin must implement
// in order to be used by the main program.
type Text interface {
Transform(text string) string
}
- Now, let's write the plugin itself. This plugin will be a simple structure that implements the Text interface:
// plugins/uppercase/uppercase.go
package main
import (
"strings"
"github.com/otherlandlabs/plugin-example/transformer"
)
// UppercaseTransformer implements the transformer.Text interface.
type UppercaseTransformer struct{}
// Transform converts the text to uppercase.
func (UppercaseTransformer) Transform(text string) string {
return strings.ToUpper(text)
}
// This line serves as compile time check,
// if our structure indeed implements the interface.
var _ transformer.Text = (*UppercaseTransformer)(nil)
// TextTransformer is an instance of UppercaseTransformer
// exported here as a variable, because we can only export
// variables and functions.
var TextTransformer = UppercaseTransformer{}
- Let's build the plugin and place it into
plugins
folder:go build -buildmode=plugin -o plugins/uppercase.so plugins/uppercase/uppercase.go
- Finally it's time to create our main program that will use plugins. Create a
main.go
in the root of the project:
// main.go
package main
import (
"fmt"
"plugin"
"github.com/otherlandlabs/plugin-example/transformer"
)
func main() {
// Open the plugin.
p, err := plugin.Open("plugins/uppercase.so")
if err != nil {
fmt.Println(err)
return
}
// Retrieve the TextTransformer variable from the plugin.
ttVar, err := p.Lookup("TextTransformer")
if err != nil {
fmt.Println(err)
return
}
// Assert that the retrieved variable is of the correct type.
tt, ok := ttVar.(transformer.Text)
if !ok {
fmt.Printf("unexpected type from module symbol: %T", tt)
return
}
// Use the Transform function from the plugin.
result := tt.Transform("hello world")
fmt.Println(result)
}
Now, when you run the main program, it will use the Transform
method from the uppercase.so
plugin to convert the text to uppercase.
Real-World Scenarios for Go Runtime Plugins
So far, we've seen a simple example of how runtime plugins can be used to extend the functionality of a Go program. But what are some real-world scenarios where runtime plugins might be used? Here are a few examples:
- A/B testing and experimentation: Runtime plugins can be used to implement different versions of a feature and test them in production, without having to rebuild and redeploy the main binary.
- Customization and configuration: Runtime plugins can be used to allow users to customize or configure the behavior of a program, without requiring changes to the main codebase.
- Extending the capabilities of a program: Runtime plugins can be used to add new features or capabilities to a program, without having to modify the main codebase.
In each of these scenarios, runtime plugins can be a powerful tool for adding flexibility and extensibility to your Go programs.
Potential Drawbacks
While runtime plugins can be a useful tool for adding flexibility and extensibility to your Go programs, it's important to be aware of their potential drawbacks. Some of the potential drawbacks of using runtime plugins in Go include:
- Complexity: Using runtime plugins can add complexity to your program, as you need to manage the loading and unloading of plugins at runtime. This can make your program more difficult to understand and maintain.
- Performance: Loading and unloading plugins at runtime can have a negative impact on the performance of your program. In particular, the initial loading of a plugin may be slower than directly linking the code into the main program.
- Compatibility: The main program and plugins must be compiled with the same version of the Go compiler in order to work together. This can make it difficult to upgrade the main program or plugins without breaking compatibility.
- Security: Care should be taken when loading plugins from untrusted sources, as they could potentially contain malicious code that could compromise the security of the program.
Overall, while runtime plugins can be a useful tool in certain situations, it's important to carefully consider their potential drawbacks and weigh them against the benefits before using them in your projects.
Alternatives to Go Runtime Plugins
In addition to the built-in plugin package in the Go standard library, there are also a number of third-party libraries that provide alternative approaches for building and using plugins in Go. One such library is the Hashicorp go-plugin package.
The go-plugin package is a library for creating and managing plugins in Go. It provides a simple and consistent interface for building and using plugins in Go programs, and is particularly useful for creating plugins that communicate over a network connection.
The go-plugin package provides tools for building both the main program and the plugins, as well as functions for loading and managing the plugins at runtime. It also includes support for versioning and backward compatibility, so that plugins can be safely upgraded without breaking the main program.
If you're interested in building plugin-based systems in Go, the go-plugin package may be worth considering as an alternative to the built-in plugin package.
Conclusion
In conclusion, runtime plugins can be a powerful tool for adding flexibility and extensibility to your Go programs. By writing plugins that implement a defined interface, you can extend the functionality of your program without having to modify the main codebase. However, it's important to be aware of the potential drawbacks of using runtime plugins, including complexity, performance, compatibility, and security issues.
In addition to the built-in plugin package in the Go standard library, there are also a number of third-party libraries, such as the Hashicorp go-plugin package, that provide alternative approaches for building and using plugins in Go.
Overall, whether you choose to use the built-in plugin package or a third-party library like go-plugin, understanding how to use runtime plugins in Go can be a valuable skill for creating flexible and extensible programs.